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Battletech atlas
Battletech atlas





battletech atlas

If an enemy approaches too close to use the LRMs, the ERMLs come into the fight to keep the pressure on. 2 ERPPCs on the arms and twin LRM5s give it firepower at long range, while a Gauss Rifle provides a powerful punch at any range. The Atlas Prime is built towards command and control of large areas of the Map with its heavy, long-range firepower. Furthermore, the Atlas is able to carry a wide array of electronics, allowing it to fill a support role while it takes punishment for the rest of its team. This allows the Atlas to take inordinate amounts of punishment before succumbing to enemy fire, and makes the Atlas an ideal choice for defending positions from enemy attack. Furthermore, the primary feature of the Atlas isn't the weaponry itself - it is the incredible longevity provided by extremely thick armor, coupled with the use of the Standard Engine, netting it an additional survivability bonus. With a surprisingly low price tag for a 100 ton Mech, the Atlas is relatively easy to field compared to its better-armed cousins, yet raw firepower is hardly lacking in any Atlas variant. With it's awe-inspiring Weapons, and extremely tough Armor, the Atlas has built itself a reputation as one of the most fearsome Inner Sphere Mechs available. On the subject of stuff coming loose however, mechs use Myomer to connect stuff so they'd be less likely to have say gears/treads dislodge than a tank and they'd be built of tank grade materials so heavy g's should be far less of a problem than the super light frame of an aircraft would have to deal with.The Atlas is an iconic Inner Sphere Assault Mech well recognized by Battletech fans for generations. I've often pondered such things, such as shouldn't an Assault 'mech with no weapons weigh as much as a medium, and therefore be able to outpace said medium with its 300xl engine pumping it up to say 100kph, however then I think further than this and I think surely when a 'Mech weighs 100 tonnes, shouldn't it shatter the earth around it with every running step and therefore sink into the earth like a driven pile.

battletech atlas

Naturally there'd be some wiggle-room in the 'maximum weight' of a frame just to prevent this, but realistically why are mechs limited to x tons of weapons then? Even aircraft can overload themselves but it means they can't pull as many Gs, so wouldn't a mech on a high-gravity world have to go out missing a lot of weapons, and shouldn't they be able to overload the frame on a low-gravity world?Įdited by Frostiken, 13 June 2012 - 02:44 PM. Under a mere 2g, which you'd experience after simply falling 20 meters, your Archer weighs 140 tons o_O Jumpjets put mechs under a lot of acceleration - I honestly can't picture a heavyweight mech activating the jumpjets and dealing with the high G-forces from acceleration and landing without breaking things. Is there anything in the lore that ever describes a high-gravity world that basically causes heavier mechs to crumple under their own weight?Īlso, jumpjets. What I don't understand is how mechs function on worlds with more than 1g.







Battletech atlas